Resume

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PROGRAMMING LANGUAGES

  • C, C++, C#
  • Python
  • MELScript
  • HLSL, RSL, Vex
  • Bash, csh
  • ActionScript
  • PHP

DEVELOPMENT TECHNOLOGY

  • PyQt
  • Alembic
  • SVN, Git
  • OIIO
  • Sphinx
  • MongoDB
  • OpenGL

PRODUCTION SOFTWARE

  • Maya
  • Houdini
  • Mari
  • Nuke
  • Photoshop
  • Mantra
  • RenderMan

QUALIFICATIONS

  • Industry experience creating tools and plug-ins for Maya, Houdini, RenderMan, Mantra and Nuke.
  • Quick and independent adaptation to new applications and technologies.
  • Capable of producing robust object-oriented software in a variety of languages.
  • Experience designing intuitive user-interfaces using PyQt, HTML/CSS, OpenGL/GLUT and XNA.
  • Commitment to the highest degree of quality in my work.
  • Excellent communication skills and team experience.
  • Passion for CGI using both offline and real-time technology.

WORK EXPERIENCE

Pipeline / Tool Developer for Reel FX Creative Studio
December 2009 Present (4.5 years)
  • Overhauled core studio pipeline, integrating new production and rendering software.
  • Engineered a flexible, easy-to-use, developer toolset that manages parallel code states to support simultaneous productions.
  • Created, managed and extended various artist tools including fur/feather, crowd, cache read/write, look publishing, farm submission, and many others.
  • Provided technical support for artists working across multiple productions.
Game and Pipeline Developer for Texas Engineering Experiment Station (TEES)
January 2009 December 2009 (1 year)
  • Utilized Maya, Photoshop, C# and XNA to create an educational FPS-style game.
Senior Graphic Designer for Net Perspective
January 2006 - January 2009 (3 years)
  • Created animations and web-based applications using Adobe Flash
  • Designed and developed websites using HTML, CSS, JavaScript, and PHP

EDUCATION

Texas A&M University
  • 3 Years in M.S. Visualization Sciences, GPR 3.8.
  • BED Environmental Design, 2006. Graduated Summa Cum Laude.

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